> For the complete documentation index, see [llms.txt](https://wiki.ragnaroklibre.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.ragnaroklibre.com/characters/character-growth.md).

# Character Growth

1. #### **What is HP?**
   * **HP (Health Points)** represents your character's life.
   * You can increase both **Max HP** and **HP Recovery Rate** by investing in the **VIT (Vitality)** stat.

2. #### **What is MP?**
   * **MP (Mana Points)** represents your character's mana, used to activate skills.
   * In **Ragnarok Libre**, skill MP consumption is based on a percentage of your total MP.
   * While you cannot increase your **Max MP**, you can improve your **MP Recovery Rate** using potions and other methods.

3. #### **What are Stat Points?**
   * **Stat Points** are used to enhance your character’s base stats.
   * You gain Stat Points every time your **Base Level** increases.
   * There are six types of stats:
     * **STR (Strength)**: Affects **ATK** and **DEF**.
     * **AGI (Agility)**: Affects **HIT** and **FLEE**.
     * **VIT (Vitality)**: Affects **HP**, **DEF**, and **M.DEF**.
     * **INT (Intelligence)**: Affects **M.ATK** and **M.DEF**.
     * **DEX (Dexterity)**: Affects **ATK**, **M.ATK**, and **HIT**.
     * **LUK (Luck)**: Affects **ATK**, **M.ATK**, **HIT**, **FLEE**, and **CRI (Critical Rate)**.
   * Each stat directly influences a range of **Detailed Attributes**, as shown below:
     * **Attack Abilities**
       * **ATK**
       * **MATK**
       * **HIT**
       * **Critical Hit Rate**
       * **Critical Damage Increase**
       * **Attack Speed**
       * **Range Increase**
       * **Movement Speed Increase**
       * **Overall Damage Increase**
       * **Melee Damage Increase**
       * **Ranged Damage Increase**
       * **Neutral Damage Increase**
       * **Fire Damage Increase**
       * **Water Damage Increase**
       * **Wind Damage Increase**
       * **Earth Damage Increase**
       * **Poison Damage Increase**
       * **Holy Damage Increase**
       * **Shadow Damage Increase**
       * **Ghost Damage Increase**
       * **Undead Damage Increase**
       * **Normal Monster Damage Increase**
       * **Boss Monster Damage Increase**
       * **Small Monster Damage Increase**
       * **Medium Monster Damage Increase**
       * **Large Monster Damage Increase**
       * **Skill Cooldown Decrease**
       * **Base EXP Bonus**
       * **Job EXP Bonus**
       * [**Zeny**](/economic-system/currencies/zeny.md) **Drop Rate**
       * **Item Drop Rate**
     * **Defense Abilities**
       * **Max HP**
       * **HP Regen Increase**
       * **Mana Regen per Second**
       * **DEF**
       * **M.DEF**
       * **Flee**
       * **Critical Hit Resistance**
       * **Ignore Damage Rate**
       * **Overall Damage Resistance**
       * **Melee Damage Resistance**
       * **Ranged Damage Resistance**
       * **Neutral Damage Resistance**
       * **Fire Damage Resistance**
       * **Water Damage Resistance**
       * **Wind Damage Resistance**
       * **Earth Damage Resistance**
       * **Poison Damage Resistance**
       * **Holy Damage Resistance**
       * **Shadow Damage Resistance**
       * **Ghost Damage Resistance**
       * **Undead Damage Resistance**
       * **Stun Resistance**
       * **Silence Resistance**
       * **Sleep Resistance**
       * **Hallucination Resistance**
       * **Bleed Resistance**
       * **Burn Resistance**
       * **Poison Resistance**
       * **Curse Resistance**
       * **Freeze Resistance**
       * **Deep Freeze Resistance**
   * **You can receive additional Stat Points through** [**Transcendence**](/characters/level.md)**.**

4. **Skill Points**
   * **Skill Points are used to level up your Character's Skills.**
   * **Each Skill can be upgraded up to Level 30.**

5. [**Elements**](/characters/element-stones.md)
   * **Ragnarok Libre features a total of 10 Elements:**
     * Neutral
     * Fire
     * Water
     * Wind
     * Earth
     * Poison
     * Holy
     * Shadow
     * Ghost
     * Undead
   * There are affinities between Elements, and damage is increased or decreased depending on those affinities.
   * You can grant Elements to your Character through equipment such as [Weapons](/characters/gear/weapons.md) or [Armor](/characters/gear/armor.md).
     * Using Element Stones allows you to change the Element of Weapons or Armor.
   * Certain Skills can imbue your Character’s Attacks with an Element.
   * Monsters with various Elements appear depending on the field. Utilizing the appropriate Element allows for more effective strategies.
